Being a dad is hard. You have to take care of your child. Protect it from dangers. Make sure it gets plenty of food, water, and sleep. Oh and yeah, not eat it. Unfortunately for juvenile Tyrannosaurs in Jurassic World Evolution 3, dad was forgetting that last rule. But that’s been fixed in the game’s latest update, available now on all platforms.
Released last month, Jurassic World Evolution 3 is a fantastic dinosaur-park-building simulation that lets you live out the fantasy of opening your very own Jurassic Park and hopefully not screwing it all up in the process, as seen in nearly every film. This latest entry in the series, which is also the best one yet, added a highly requested fan feature: juvenile dinos. But apparently, according to new patch notes from developer Frontier, male T. Rexes were being jerks and attacking their offspring.
On November 10, in the lengthy patch notes for JWE3 update 1.1.0, there’s this odd bug fix:
– Adult male Tyrannosaurus Rex no longer attack their juvenile offspring
Yeah, it looks like T. Rex was being a shitty dad before the update and had a tendency to attack juvenile T-rexes. This doesn’t shock me, as in my experience with the large carnivorous dinos, they are quick to attack basically anything that enters their enclosure. At least now, baby Rexes won’t be attacked by their own fathers anymore.
Here are the full patch notes for 1.1.0:
Updates
- Introduced a new family unit to the game – the Kentrosaurus
- Adjusted navigation rules so that dinosaurs can travel beneath and around scenery items more freely
- Added further keyboard shortcuts to in-game control hints when placing or moving scenery
- Improvements to LODs on PC:
- Added ‘Very High’ setting to Foliage detail
- Updated the ‘Very High’ quality preset to correctly use the ‘Very High’ settings for foliage and geo detail
- Improved level of detail for feathered dinosaurs on lower spec hardware
- Revised sandbox settings for preventing juveniles from being hunted in sandbox maps:
- The ‘Aggressive Animals’ setting is now changed to ‘Vulnerable Juveniles’ (this new setting will inherit the setup from the previous ‘Aggressive Animal’ setting from current saves)
- It now disables all juvenile attacks instead of just disabling attacks against juveniles of the same species
- Setting the fight frequency sandbox setting to ‘None’ now prevents juveniles from being attacked
- Setting the cohabitation sandbox setting to ‘All Like’ now prevents juveniles from being attacked
- Path and Fence building modes now default ‘Replace Mode’ to ‘Off’ when opened
- Pylons can now be placed between Islands on maps made with Island Generator
- Added guest food scattering animation for Dinosaur Encounter attraction
- Adjusted frequency of Dinosaurs present in Dinosaur Encounter attraction
- Added group edit shortcut when playing with mouse. Double-click a group to enter group edit mode.
- Added new help screens for Alternative Camera Controls and Foundation Floor Pieces
- Added screen effect when time controls are open to clarify focus (gamepad only)
- Created new biome filter label for foliage scenery items
Complexity Meter
- Memory optimisation to improve complexity meter limits on Sandbox and Challenge parks
- Save game optimisations to increase complexity meter limits on Campaign levels
- Performance optimisations to improve complexity meter limits on dinosaur intensive parks
Console Only
- Added an Override Performance Limits option to the Gameplay Settings menu
- This opt-in setting frees up space in the Complexity Meter, where performance limits can be overridden by allowing frame rates to drop. The impact of this override will vary from park to park
- If building continues with the Override turned ‘On’, the setting may become inactive until the park’s overall complexity is reduced again
Bug Fixes
- Resolved issue causing the Maiasaura to be automatically selected in the hatchery UI during Badlands campaign level
- Resolved Lokiceratops comfort objective completing automatically in Badlands campaign level
- Resolved several issues around the limited UI during tutorial sections of the Badlands campaign level
- Adjusted Diplodocus behavior in the Badlands campaign level to ensure they consistently escape during the relevant story event
- Improved territory generation for Psittacosaurus in Hawaii campaign level
- Fixed issue preventing the player from selecting Brachiosaurus’ in Biosyn Sanctuary campaign level
- Fixed issue where juvenile Parasaurolophus do not follow their parents in the final campaign mission
- Resolved rare issue in Japan Campaign level causing park section to not unlock when conditions fulfilled
- Added ‘Operations Building Limits’ Sandbox setting to allow players to have multiple of the same operation buildings that are usually limited
- Improved Iguanodon’s default cosmetic set
- Adjusted alignment of Styracosaurus during its attack fence animation
- Adult male Tyrannosaurus Rex no longer attack their juvenile offspring
- Resolved issue where Tyrannosaurus Rex were not hunting goats
- Deinonychus, Metriacanthosaurus and Suchomimus will now attack guests
- Fixed multiple issues causing some dinosaurs to constantly activate a dust particle effect
- Resolved juvenile Triceratops losing their territory when entering a Dinosaur Encounter attraction
- Improvements to Deinonychus’ animations to resolve neck and arm distortion
- Resolved issue where adult Spinosaurus teleport a short distance after being transported
- Resolved issue where tails of Dimetrodon would shake unnaturally during drinking animation
- Improved alignment during fights, social interactions and other behaviors for multiple dinosaurs
- Fixed issue with teeth placement for juvenile Mamenchisaurus
- Updated Allosaurus JWE skins
- Suchomimus and Baryonyx can now cohabitate
- Lystrosaurus and Therizinosaurus can now cohabitate
- Resolved issue where Pachycephalosaurus juveniles have no eyes
- Adjusted number of Dreadnoughtus that can hatch at one time
- Updated Psittacosaurus family category to Ceratopsid
Localisation
- Various localisation fixes, including subtitle edits and translation of newly added lines
Management
- Fixed crash when attempting to pilot an Aviary or Lagoon drone
- Resolved issue where reloading a save that has a helicopter delivering a dinosaur would cause the helicopter to fall
- Resolved issue causing Extra Scientist Hatchery upgrade to not work
Park Construction
- Adjusted depth of rocks being generated in deep water to avoid dinosaurs and Cretaceous Cruises being blocked
- Resolved UI issues when creating a building blueprint without necessary modules
- Improved how scenery affects dinosaur territory and navigation
- Improved collision on foliage spawned by Conifer Woodland environment brush
- Further improvements to collision on large scenery rocks and auto-generated rocks within environment brushes
- Resolved issue where building blueprints could be placed underground in Biosyn Sanctuary map if placed quickly after selecting it
- Resolved issue where path curb colour would change at random
- Messaging now shows why a damaged building cannot be deleted
- Now possible to duplicate one scenery piece when selected with the multi select tool
- Adjusted refund price of Power Stations
- Resolved issue preventing deletion of individual scenery item trees
- Resolved lack of sound effect for feeders opening and closing
Stability
- General performance and stability improvements
- Improved performance when opening and closing the environment panel
- Fixed crash caused by moving several bench scenery pieces together
- Improved performance when using demolish brush to demolish an aviary with a tour route running through it
- Fixed crash caused by undoing and redoing building modules
- Resolved crash in sandbox when selecting unresearched pylons within the build menu
- Fixed rare crash when selecting to release via airlift from a hatchery
- Resolved occasional crash when a juvenile starts a chase
- Fixed a crash caused by deleting a lagoon or aviary hatchery while a transport request was in operation
- Resolved shadow quality setting reverting to medium when set to low
- Resolved terrain textures disappearing at certain aspect ratios
- Adjusted cursor alignment in expedition map
- Adjusted scenery UI scaling to ensure Lagoon Decorations category is accessible on all platforms
- Resolved issue causing filter button to not appear in Scenery menu
- Improved responsiveness of Control Room UI
- Adjusted text for Spinoceratops research node
- Adjusted text for Dinosaur Encounter attraction’s help screen
- Cleaned up thumbnails for Community Creations when exiting the build menu
- More closely aligned a number of pattern and color swatches to a dinosaurs hatchery 3D preview
- Adjusted controller prompt text for accuracy
- Updated frontier support website link shown on Save/Load error
- Resolved inability to back out of EULA and Licenses page with the ESC key
Workshop
- Fixed crash when uninstalling a large number of community creations from ‘Installs’ and then changing page
- Resolved UI overlapping when opening a creator profile and a player report at the same time
- Resolved thumbnails not loading in workshop
- Added Community Creations panel for Park Tour menus
Camera Modes
- Resolved audio issue when using camera zoom in Capture Mode
- Added ability to zoom camera while riding the Balloon Tour
- Resolved time of day changing unexpectedly when entering Capture Mode